had this one laying around for some time now. While RnDing I came up with this sim. Nice random result..
Saturday, 16 August 2008
Monday, 11 August 2008
to do list for mon 18th august
Ben: Finish shot 9 (pan up)
Make interior shot 7 (van gogh dissolve)
Finish shot 5 (first fx shot)
Retouch shot 6 (pan across multiple flats)
Coen: Finish shot 11 (flats in background)
Finish shot 8 (basketball court)
Make Particle sim last shot
If that's done this week we have 5 days for tuning everything in place. Important since it pulls everything together. I'd like to spend some more time on the soundtrack as well.
That's it,
Cheers Coen
Make interior shot 7 (van gogh dissolve)
Finish shot 5 (first fx shot)
Retouch shot 6 (pan across multiple flats)
Coen: Finish shot 11 (flats in background)
Finish shot 8 (basketball court)
Make Particle sim last shot
If that's done this week we have 5 days for tuning everything in place. Important since it pulls everything together. I'd like to spend some more time on the soundtrack as well.
That's it,
Cheers Coen
Friday, 1 August 2008
been a while
So far so busy. After the mid term crits we started to work on our shots and at this point we seem to be mid way. I'm (Coen) Applying the main fx (dissolve + extrusion techniques) and Ben is doing the interior design / comp jobs. Seems to be working out okay.
I've got two quick comp jobs to give an impression on where we're heading at the moment. One involves a dissolve based on a van Gogh painting and the basketball court uses an other color based technique. No interiors have been applied yet. I noticed that the painting based technique can give really good, organic results. This seems to work well for close up shots. I decided to use the impressionist paintings as a starting point for color, and although van Gogh isn't an impressionist his use of strokes and tones seem to match in most cases. Here's a quick example of how the modified picture (for the dissolve) looks like:
And the two quick comps:
I've got two quick comp jobs to give an impression on where we're heading at the moment. One involves a dissolve based on a van Gogh painting and the basketball court uses an other color based technique. No interiors have been applied yet. I noticed that the painting based technique can give really good, organic results. This seems to work well for close up shots. I decided to use the impressionist paintings as a starting point for color, and although van Gogh isn't an impressionist his use of strokes and tones seem to match in most cases. Here's a quick example of how the modified picture (for the dissolve) looks like:
And the two quick comps:
Wednesday, 23 July 2008
Sunday, 20 July 2008
Wednesday, 16 July 2008
temporary edit
So here's our edit. Backplates have been cleaned and color correction is applied
Here's what to do per shot:
Shot 5: Dissolve windows guided by music. Inside extrusions in y axis till it bursts out the roof.
Shot 6: Dissolve of the 3 center buildings leaving only sidebars. Extrude to new form. Should already be in progress the moment we see the shot.
Shot 7: Fast dissolve based on van Gogh painting. Inside = Weird staircase.
Shot 8: Dissolve playground around the lines. Extrusions inside to different levels based on various bright colors.
Shot 9: Dissolve the block in the lower part of the shot revealing new colors. The actual building dissolves in selections revealing wired interior. This should be a facade based on depth.
Shot 10: Reveal the yellow > grey to yellow.
Shot 11: Buildings in the background should be made into forming cubical shapes.
Shot 12: Make entire shot grey, reveal the yellow in the middle row. Place new structure in the visible block > wire based would be nice.
That's it, Cheers Coen
Here's what to do per shot:
Shot 5: Dissolve windows guided by music. Inside extrusions in y axis till it bursts out the roof.
Shot 6: Dissolve of the 3 center buildings leaving only sidebars. Extrude to new form. Should already be in progress the moment we see the shot.
Shot 7: Fast dissolve based on van Gogh painting. Inside = Weird staircase.
Shot 8: Dissolve playground around the lines. Extrusions inside to different levels based on various bright colors.
Shot 9: Dissolve the block in the lower part of the shot revealing new colors. The actual building dissolves in selections revealing wired interior. This should be a facade based on depth.
Shot 10: Reveal the yellow > grey to yellow.
Shot 11: Buildings in the background should be made into forming cubical shapes.
Shot 12: Make entire shot grey, reveal the yellow in the middle row. Place new structure in the visible block > wire based would be nice.
That's it, Cheers Coen
Tuesday, 15 July 2008
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